![]() ![]() generateMipmap(target) generates an INVALID_OPERATION error if the level 0 image of the texture currently bound to target has an NPOT width or height.Sampling an NPOT texture in a shader will produce the RGBA color (0, 0, 0, 1) if.The minification filter is set to anything but NEAREST or LINEAR: in other words, if it uses one of the mipmapped filters.The repeat mode is set to anything but CLAMP_TO_EDGE repeating NPOT textures are not supported.If your application doesn't require the REPEAT wrap mode, and can tolerate the lack of mipmaps, then you can simply configure the WebGLTexture object appropriately at creation time:įunction createTextureFromImage ( image ) GLSL texture functions that end in "Lod" (eg texture2DLod) are only permitted in the vertex shader. Precision qualifiers for variables in shaders are significant in GLSL ES. In contrast, on desktop systems, the maximum precision is often used even for lower-precision variables. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |